AQUA MASTER PreCharge System
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- nz veteran
- Posts: 18
- Joined: Mon Apr 23, 2007 8:56 pm
- Location: NZ
I can't believe theirs even a poll set up for these RUBBISH guns. I tried one of these out at a mates place (a krypton) and I thought the thing was broken after I tried it. I mean sure it's got some power but it only shot that water stream for a few nanoseconds (ok so that's exageration) but seriously all you do with these guns is pump then get a tiny blast and so on and so fourth. ml/s isnt everything if the shot time is atrocious and this thing struggled to get 30ft. I'm not too familiar with current water guns as i have just got back into water warfare but I do know that my old xp310 would blow these things away
(not at first burst but over time).

The outcome of a water fight:
The gun; 20%
Skill; 30%
Aggression; 50%

The gun; 20%
Skill; 30%
Aggression; 50%

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- Posts: 252
- Joined: Mon Apr 10, 2006 11:26 pm
- Location: Santa Cruz, CA
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I voted the Xenon, since I have never used the Argon, and the Krypton sucks. I thought the Xenon was actually pretty good for dual weilding, and the small amount of pumps it needs is good. The range leaves some to be desired aling with output, but hey-you take what you can get for 3 pumps.
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The soaker chooses the user, Harry Potter...


The soaker chooses the user, Harry Potter...


- nz veteran
- Posts: 18
- Joined: Mon Apr 23, 2007 8:56 pm
- Location: NZ
That's fair enough. The krypton required at least 5 strong pumps and was far too heavy/large for it's power when full of water. So it sounds like the xenon is OK because the krypton certainly isn't. My old xp310 shoots more than 5ft further than the krypton that I tested so I do think it's fair enough to say that the krypton range is minute. That 30ft it only just reached, well i'm 6,2 and I did the test a full charge and at full arm stretch at ~40degrees so the range is probably usually even worse than what I got.
Edited By nz veteran on 1178237378
Edited By nz veteran on 1178237378
The outcome of a water fight:
The gun; 20%
Skill; 30%
Aggression; 50%

The gun; 20%
Skill; 30%
Aggression; 50%

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