See if you can position the chrono in an inverted position, so that the droplets aren't falling on it.
isoaker wrote:Neat "toy"
And has far more to contribute to the hobby than anything Nerf has made.
isoaker wrote:In terms of how to set up a video-based method, what I'd do would be similar to how I do video capture for determining output from pump-action blasters. I'd have the camera mounted perpendicular to the blaster on a tripod and have a darker, solid-color background with a ruler or markings on it. I'd then do a few shots while the video was rolling (at 30 to 60 frames per sec; higher if possible), then pull it into the software to step through frames to determine the video time the stream passed one point versus passing the next point. Granted, it'd be harder to measure stream speed at the tail end of a shot since there'd be more angle and more likelihood of hitting the camera.

The setup I had in mind involved setting the camera a bit far out, facing the side and getting the whole shooting range in the frame. (Think Super Mario Bros. camera position) The blaster is shot flat at shoulder height, and I only had one or two wall markings in mind, although more would certainly be useful.
From there, I'd look at 2 measurements: front end and tail end of stream. I have to check the max frame rate of the GoPro (I think the HERO2 can go to 120 FPS at low res: 640x480), but obviously, I'm not going to try anything below 60 FPS. (Which I can run at 720p.) From going frame by frame when editing the
Frozen Fury 2013 video, I've noticed that for each frame at 30 FPS, the initial stream seems to travel about 1-3ft. Of course, that doesn't really mean anything: 30-90 FPS is a useless range of numbers. However, doubling the framerate would double the accuracy of the measurement.
If velocity does indeed turn out to be a useful statistic to collect, we should establish measuring standards that we can all use reliably, and start collecting data. The only real reason I can see that it's less useful for water blasters is stream breakup to air resistance, but the data would still help us find that, at ideal nozzle conditions, what maximum muzzle velocity you can get without the stream breaking up to the point of uselessness. (Which is, of course, not an actual point, but more of a gradual change.)