Hold the Line [UPDATE]
Posted: Tue May 03, 2011 12:02 pm
Alright, some of you may know my "Hold the Line" game. Well, I submitted it to iSoaker.com (It's on the wiki now.), but I've never been particulary fond of the rules and discription of the game that I wrote. So I'm giving it an update, so it will now match my original idea of the game.
*AHEM*
Hold the Line
Overall Game Objective(s): Take over the defending team's base before the time runs out! (Offense) / Hold the line! Stop the offensive team from taking over your base! (Defense)
Number of Players / Participants: Any
Distribution: Equal or lopsided
Hit / Scoring Mode: Hit-Based, Infinite Lives/Objective-Completion Scoring (Offense) / Hit-Based, Elimination (Defense)
Hit / Scoring Method: Any
Time Limit: The more people, the higher the limit (About 10-15 minutes for 6vs6)
Battle / Playing Field Size: No bigger than 10,000 square feet, no smaller than 1,000 square feet (Roughly)
Specific Environment: Any
Special Requirements: A flag or similar object
Specific Details and Rules:
There's an offensive team an a defensive team. Each team has it's own rules and objective.
Offensive Team:
Each player on the offensive team carries with him/her a flag (Or a similar object). The idea is to plant the flag (Or similar object), in the middle of the defending team's base before the time runs out. The offensive team players cannot be eliminated; Upon getting hit, an offense player must go back to a specified spawn point, where he/she must wait for a specific amount of time before re-entering the battlefield. The offensive team wins when one of the flags (Or similar objects) is placed in a certain area in the middle of the defending team's base, or when all defensive players have been eliminated.
Defensive Team:
The defensive team's job is simple; Keep the offensive team from planting their flags (Or similar objects) in a specified area inside their base. The defensive players have no lives; They are eliminated from the game after one hit. The defensive team wins when the time runs out, and there is at least 1 defending player remaining.
~SEAL
There you have it. iSoaker, if it's not too much trouble, could you please post the bolded part in place of the current HTL rules?
I'd really like to try this game out during the community war if possible, since I don't have enough people to try it on my own.
*AHEM*
Hold the Line
Overall Game Objective(s): Take over the defending team's base before the time runs out! (Offense) / Hold the line! Stop the offensive team from taking over your base! (Defense)
Number of Players / Participants: Any
Distribution: Equal or lopsided
Hit / Scoring Mode: Hit-Based, Infinite Lives/Objective-Completion Scoring (Offense) / Hit-Based, Elimination (Defense)
Hit / Scoring Method: Any
Time Limit: The more people, the higher the limit (About 10-15 minutes for 6vs6)
Battle / Playing Field Size: No bigger than 10,000 square feet, no smaller than 1,000 square feet (Roughly)
Specific Environment: Any
Special Requirements: A flag or similar object
Specific Details and Rules:
There's an offensive team an a defensive team. Each team has it's own rules and objective.
Offensive Team:
Each player on the offensive team carries with him/her a flag (Or a similar object). The idea is to plant the flag (Or similar object), in the middle of the defending team's base before the time runs out. The offensive team players cannot be eliminated; Upon getting hit, an offense player must go back to a specified spawn point, where he/she must wait for a specific amount of time before re-entering the battlefield. The offensive team wins when one of the flags (Or similar objects) is placed in a certain area in the middle of the defending team's base, or when all defensive players have been eliminated.
Defensive Team:
The defensive team's job is simple; Keep the offensive team from planting their flags (Or similar objects) in a specified area inside their base. The defensive players have no lives; They are eliminated from the game after one hit. The defensive team wins when the time runs out, and there is at least 1 defending player remaining.
~SEAL
There you have it. iSoaker, if it's not too much trouble, could you please post the bolded part in place of the current HTL rules?
I'd really like to try this game out during the community war if possible, since I don't have enough people to try it on my own.