Posted: Fri Feb 02, 2007 2:25 pm
Rule Set
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3: Players
3.1: Definition
- a Player is defined as an authorized participant in an organized water war
- all Players must be accounted for prior to the start of game
- Option: the defending Team [if using a Team's home battlefield] may conceal the number of Players they have. They may also position such Players anywhere within the battlefield. Teams may also call for reinforcements anytime during a battle. New Players may arrive anytime during the war, but are not considered live until they link up with at least one already-present member of their team. Team Commanders must know the full count of that Team's active Players for final headcount at end game.
3.2: General Rules
- Players are never permitted to aggressively physically come in contact with another Player for any reason; physical aggression shall result in the removal of the offending Player(s) from the game
- Non-Players and/or Referees/Moderators are considered non-combatants and thus must not be attacked or provoked in any way
3.3: Player Conduct
- Players should respect self, other Players, and all non-participants
- Players should be familiar with all the rules of the game and strive to abide by all of them
- all Players should never intentionally damage any other person and/or property and do what they can to minimize the risk of personal or accidental injury
3.4: Player Disputes
- in the event of a dispute, game play should be halted and the dispute discussed until the group can come to an agreement
- Option A: if an agreement cannot be reached quickly (within a few minutes), a replay from approximate previous positions would be called
- Option B: Team Commanders may mutually agree to declare all Players involved in a dispute dead if an agreement cannot be reached. Likewise, they may also declare that all involved remain alive, as if the event did not take place.
- Option C: rely on the Referee/Moderator's decision on the outcome of a disputed action
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Note: set will be expanded and modified as members contribute ideas and rules.

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3: Players
3.1: Definition
- a Player is defined as an authorized participant in an organized water war
- all Players must be accounted for prior to the start of game
- Option: the defending Team [if using a Team's home battlefield] may conceal the number of Players they have. They may also position such Players anywhere within the battlefield. Teams may also call for reinforcements anytime during a battle. New Players may arrive anytime during the war, but are not considered live until they link up with at least one already-present member of their team. Team Commanders must know the full count of that Team's active Players for final headcount at end game.
3.2: General Rules
- Players are never permitted to aggressively physically come in contact with another Player for any reason; physical aggression shall result in the removal of the offending Player(s) from the game
- Non-Players and/or Referees/Moderators are considered non-combatants and thus must not be attacked or provoked in any way
3.3: Player Conduct
- Players should respect self, other Players, and all non-participants
- Players should be familiar with all the rules of the game and strive to abide by all of them
- all Players should never intentionally damage any other person and/or property and do what they can to minimize the risk of personal or accidental injury
3.4: Player Disputes
- in the event of a dispute, game play should be halted and the dispute discussed until the group can come to an agreement
- Option A: if an agreement cannot be reached quickly (within a few minutes), a replay from approximate previous positions would be called
- Option B: Team Commanders may mutually agree to declare all Players involved in a dispute dead if an agreement cannot be reached. Likewise, they may also declare that all involved remain alive, as if the event did not take place.
- Option C: rely on the Referee/Moderator's decision on the outcome of a disputed action
---------------------------
Note: set will be expanded and modified as members contribute ideas and rules.
