Post
by HBWW » Tue Jan 30, 2007 3:53 pm
I'm not sure how a standard would bring more people into water warfare, mainly because there isn't really a way to make the rules widespread and known. (however, I get your idea, going with how most other war games as well as sports have some kind of standardized rules) Rather than having a standard set of rules, it's better to present the possiblities and show the most common options. If the group still can't agree on rules, they are better off with soakfests.
To scoring, there's an issue with the fist size blast rules; when the person is completely soaked you won't see how big a hit is on them, which is a problem if you're doing respawn instead of elimination. Targeters (i.e. blast off paper towels, SoakerTags, etc.) are simply that, limiting where one can be hit and couted as a score. (though a larger targeter would work better) And obviously, soakfests carry neary no tactics. All in all, I'd say the fist sized blast on a shirt should do the job, which would require cooperation of the team to only soak for scoring.
For location, I'd say anywhere where everything is waterproof and where property owners accept/public place is ok. Equiptment should match the caliber of both teams, for example, no one nor group should have only squirt guns while the rest is using modded and homemade weapons. Weapons should be at a reasonably similar level between teams, and in most cases, numbers. For refills, IMO anywhere with reasonably clean water should be useable. (some may opt to make exceptions to this and limit it to tap water, thoug I cannot prove this, water with minerals, organisms, etc. can damage internals and/or trigger systems) Attacks during refilling are completely legit and can be considered a tactic. A gun with more storage would take longer to fill up. Any gun with a quick fill cap is probably underpowered anyway.
I would strongly disagree with having ref's/mods, it would be unfair to the person, and there is usually not enough time to have muiltiple battles and switch off ref's, and even then, there are others who don't take the job. Plus, on larger/complicated battlefields, you need more ref's, and overall, it limits the amount of players that can play at a time. Yes, players must be able to be able to be trusted, but even without this issue, they still need to be able to be trusted with everything else; rules, blasters, etc.