Been Working on This During Boring Lectures!
Posted: Thu Apr 17, 2008 1:41 pm
Rough Outline -
The Art of Water Warfare: The Tactical Theory v2.0
The following is a great undertaking that has involved years of thinking and observation. In fact, the Tactical Theory may end up being the most complete study of water warfare ever attempted. The theory examines the causal factors of victory and defeat in the hope of explaining why one finds success or failure on the field of battle in a water fight.
Independent and Condition Variables -
iV1 = Firepower
Ref = Weapons Database
cVs = Resources, Competition, Preferences, Practicality
iV2 = Manpower
cVs = Raw Skills, Refined Skills, Age, Maturity, Personality, Personal Progression Levels
iV3 = Team Power
Ref = Global Teams Database
cVs = Organization, Coordination, Logistics, Scale, Leadership, Team Progression Levels
iV4 = Tactical Power
Ref = Tactics Database
cVs = Knowledge, Combat Progression Levels
iV5 = Natural Power
cVs = Limits, Mechanics, Energy, Luck, Flow
Intervening Variables -
nV1 = Tech Power [Technical Theory]
iV1 = Tech Creation
Ref = Tech Database
cVs = Goals, Resources
iV2 = Tech Implementation
cVs = Effects upon: Firepower, Manpower, Team Power, Tactical Power, Natural Power, Creative Power
iV3 = Tech Limits
cVs = Effects from: Manpower, Tactical Power, Natural Power, Creative Power
nV2 = Creative Power [Innovation Theory]
iV1 = Incentive to Experiment
cVs = Competition, Progression, Preferences, Fun
iV2 = Experimental Process
Ref = Problem Solving Models for Water Warfare
cVs = Effects upon: Firepower, Manpower, Team Power, Tactical Power, Natural Power, Tech power
iV3 = Limits of Innovation
Ref = Successes/Failures Database
cVs = Adaptation, Practicality, Risk, Effects from: Firepower, Manpower, Team Power, Tactical Power, Natural Power, Tech power
Dependent Variables -
dV1 = Full Victory [Most Desirable Outcome, Rare]
dV2 = Partial Victory
dV3 = Split Victory/Defeat ["Draw", Complicated]
dV4 = Partial Defeat
dV5 = Full Defeat [Least Desirable Outcome, Rare]
The Art of Water Warfare: The Tactical Theory v2.0
The following is a great undertaking that has involved years of thinking and observation. In fact, the Tactical Theory may end up being the most complete study of water warfare ever attempted. The theory examines the causal factors of victory and defeat in the hope of explaining why one finds success or failure on the field of battle in a water fight.
Independent and Condition Variables -
iV1 = Firepower
Ref = Weapons Database
cVs = Resources, Competition, Preferences, Practicality
iV2 = Manpower
cVs = Raw Skills, Refined Skills, Age, Maturity, Personality, Personal Progression Levels
iV3 = Team Power
Ref = Global Teams Database
cVs = Organization, Coordination, Logistics, Scale, Leadership, Team Progression Levels
iV4 = Tactical Power
Ref = Tactics Database
cVs = Knowledge, Combat Progression Levels
iV5 = Natural Power
cVs = Limits, Mechanics, Energy, Luck, Flow
Intervening Variables -
nV1 = Tech Power [Technical Theory]
iV1 = Tech Creation
Ref = Tech Database
cVs = Goals, Resources
iV2 = Tech Implementation
cVs = Effects upon: Firepower, Manpower, Team Power, Tactical Power, Natural Power, Creative Power
iV3 = Tech Limits
cVs = Effects from: Manpower, Tactical Power, Natural Power, Creative Power
nV2 = Creative Power [Innovation Theory]
iV1 = Incentive to Experiment
cVs = Competition, Progression, Preferences, Fun
iV2 = Experimental Process
Ref = Problem Solving Models for Water Warfare
cVs = Effects upon: Firepower, Manpower, Team Power, Tactical Power, Natural Power, Tech power
iV3 = Limits of Innovation
Ref = Successes/Failures Database
cVs = Adaptation, Practicality, Risk, Effects from: Firepower, Manpower, Team Power, Tactical Power, Natural Power, Tech power
Dependent Variables -
dV1 = Full Victory [Most Desirable Outcome, Rare]
dV2 = Partial Victory
dV3 = Split Victory/Defeat ["Draw", Complicated]
dV4 = Partial Defeat
dV5 = Full Defeat [Least Desirable Outcome, Rare]