The team is fairly informal due to the nature of our wars. (inviting people over, etc.) The other team is even less organized, and I basically do all (at least most) of the arrangements regarding both teams. However, hopefully the other team will at least use their own guns later on, though I doubt they'd make a name.
For recruiting, it's quite simple, I start talking to someone about it. The training is currently nonexistant. If I do start training, it'd probably just be small fights within the team, but last war, it worked fairly well with no training at all.

History:
Last summer (2006) however, it was a pretty big issue. The top guys of both teams didn't manage that well, and the other guys would do worse. One guy manages to get my 2000 when I put it down, yet he can't even use it at all. Same guy is shooting at me when out of remotely effective range, then tosses a balloon at me. I simply move my arm out of the way and it hits a pine tree. The hoseman at my base stops shooting at someone when he tries to make negotations, trades, etc. He then picks up the flag and leaves without getting shot at. Another guy completely uses up our water balloon cache (though I can't blame him since they only had squirt guns) but then uses rocks afterward. I had problems too, such as splitting the team up too much, dropping the 2000, not being aggressive enough in getting some weaponry back, not keeping the team in order, taking and leaving the base with only squirt guns and balloons (I was dual wielding a SC400 and FF), and trying to find the flag on my own.
Well, glad all the 2006 stuff is history, and while it was fun, it's safe to say I can very likely avoid those things from happening again. (which the birthday war proved) No more gun shortages either, even though we only had 6 people at that war in 2006.
The ASS was formed right at the water war. The name was decided on after the war by me and the other commander. The highlights of the birthday party war was pretty simple; disorganization. The main part of this was the stealing. One of those guys on their team would come in (often unarmed) and take a piece of cover or a blaster or whatever. Most of the war was the same. We'd go to their base and stay there until we're soaked, out of ammo, and tired, then go back and sit at our base. They would do the same thing.
So the same guy comes in again and again, taking our cover, and set up a position with it at their base, which wasn't as easy to flank as I hoped it'd be. We didn't charge into the cover they set up, as it was more of a "roadblock". Onto the other parts of the stealing, the same guy tried to get my 2700 off my shoulder several times. Struggling in a pile of 3-4 people, I'd struggle to pump and fire, but was running out of water, otherwise they would get soaked and ignore it. However, I would also manage to run off and get away with my gun intact.
With my CPS 1000 (my secondary weapon), the load got quite heavy and I didn't want to carry it anymore, so I leave it at my base, hoping for people to take it to avoid having it fall into enemy hands. Of course, that's exactly what happens, then me and a good friend go over there to get it. He's at a hose trying to shut it off while getting water bottles poured over him as well as some streams. I help him out of course, and try to fend off the attackers. Later on, he manages to get the 1000. However, sometime along, it busts part of the strap connection, so my 1000 currently remains strapless.
And of course, at the start of the war, the other team forgets to take their water balloons. It was too late, they were already at their base. My team actually used the balloons somewhat well, as I saw many throws that didn't miss. Later, we attempt to use the launcher, which we probably shouldn't have. (very sick of the lack of range and just wanted to hit them from away) The last 3 balloons are loaded, some probably pop before going in, and the rest pop either when launching, or when in the air. (we definately couldn't have hit them anyhow) We try a CTF game later, but people get sick of the game before finding any flags so we go in. The game was considered a draw, but the other team quit first, cancelled that, then when everyone really quit, it was a bit unclear who did so first or if both teams did it at the same time.
Well, that's the random war stories, probably quite unecessary.
For game modes, it doesn't look like we'll be on 1HK/S anytime too soon. My friend (one whos typically commander of the other team) seems to like the soakfest, yet has complained about it in the past. A small issue right now is getting him to fully support his own team, though any self-supporting team would be great for ASS to fight. It's a bit likely that we'll switch the name sometime. (due to the "squad" part of the current name) SWAT (Swift Water Assault Team, but then again, someone else's team name here is too similar lol), WTF (Water Team Fighters), weird stuff like that are the possiblities so far.
Tactics. We don't really think about this through very much nor well, we just do it. We just do what seems to be best in a situation, discussion ideas amongst ourselfs. No tactic lists, no strategy book, etc. It's quite simple, though it might be something I have to adjust. Our map is posted below. Currently, all houses other than the marked 2 are off limits. (though I'm thinking about changing that next war since there are some people I know)

Yes, the base system isn't very good in the first place as being more stateless makes us harder to attack, but we do soakfests and need the hoses pretty bad, for both refilling and as a suppresion weapon.
Well, thats about it for now. Expect random updates, edits, etc. Post your thoughts, comments, ideas, etc.
Edited By C-A_99 on 1178375250