My Crazy Idea

General questions and discussions on water warfare regarding tactics and strategies.
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marauder
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Post by marauder » Sun Apr 24, 2005 4:41 pm

This idea is so stupid it just might work.

I was thinking of a plan for Vermin War XI, which we are having this July. It's going to be 1 hit kills capture the flag. There are two flags, one at each team's base. The way you win is either by killing ALL of the people on the other team or by capturing the other team's flag and bringing it back to your fort (you must have both flags to win).
Anyway, I thought...what's the most obvious plan for this type of game. It's simple. Keep some of your team at your fort to gaurd your flag and then send the rest to attack the other team's for to take their flag. Now, I decided to do the exact opposite. In the first battle of Vermin War IX we used a surprise attack behind enemy lines to take their fort. There is another direction which you can sneak up on the enemy from. I was just thinking that I could get my whole team and come from that other direction to take their base. We would most likely outnumber them, maybe even 2 to 1. That would make it easier to take their base and their flag. If we won then we could go back to our base and surprise attack their attacking force, and take our flag back. Do you think that'd be a good idea?

They have used the same fort in three of the last four wars and they are using it again. It's in the pine woods which stretch on for around 8 acres or so. I was thinking that we could use stealth to get really close to the fort. In Vermin War IX we got about 50 feet to it before they saw us. I was thinking that we could all bring waterballoons in pouches. Then once we got in range we'd open up fire with waterballoons and tons of smoke bombs. The smokebombs would prevent them from seeing us and all the waterballoons would splash all over them in their fort. Once the smoke cleared (military kind lasts 5 minutes) we'd rush in and soak the rest of the survivors with our waterguns. Although it's in the woods there is one section that is clear enough to use waterballoons, and it's exactly where we'd be attacking from.
Knowing how my brother works he'd take most of the best soldiers with him to attack my fort. He has always been on the attacking force in the past four wars. This will mean that their base will be even more vulnerable. After taking their base I would rely on the element of surprise, and superior numbers to defeat the rest of his team.

Tell me what you think.
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isoaker
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Post by isoaker » Sun Apr 24, 2005 4:57 pm

That's an interesting change of plan, but I'd consider it even crazier to be divulging your plans on a board that your brother can potentially look at and read (unless you're considering that as well and REALLY planning something else, giving out mis-information, but now this is getting too complex). :goofy:

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marauder
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Post by marauder » Sun Apr 24, 2005 5:23 pm

Kirk's never on the computer except for school and games. He doesn't even have an instant messanger account or email adress. There's no way he'd find this.



Edited By marauder_4 on 1114381477
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Adrian
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Post by Adrian » Sun Apr 24, 2005 7:34 pm

This is one of those plans that's so crazy it's brilliant. Though I must admit, leaving your flag unguarded isn't what I'd call a stroke of genius. So basically your plan is to sneak into your enemy's fort while the crack troops are out going after your flag? How about leaving a mid-sized force along their likely path of travel, to make things look a little more normal, and possibly to eliminate some of the crack troops.

Maps and team numbers would help me offer more detailed advice.

Adrian
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marauder
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Post by marauder » Sun Apr 24, 2005 8:41 pm

Well, I don't know how many are to come for sure. We could have as many as 15 on my team or as few as 6. If I had 6 there's no way I could leave a small number back at the fort. Simply put Fort Salamandastron is built to accomodate at least 8 people. Once we left 4 to gaurd it and they got trapped in the tree fort by the enemy team. They got totally soaked.
If I leave some resistance it might eliminate some of their forces... but it might not. It might seem like if I leave 2 good soldiers to take on their attacking force of say 6 that I might take out 2 also. This isn't necisarily the case because the 6 could surround my 2 and eliminate them. However... you have given me an idea. Maybe I can put one of my fastest runners along their path to make things normal and to slow them down. They'll be busy chasing him all over the place while we take their fort. That might work. I'll think about it.
Think about it this way though. Say I take their fort with minimum casualties. That means I will outnumber their other force almost 2 to 1. Most of the guys on my team are elite. Their team is a weird mix of really elite guys and greenies. I'll post a map and pictures of our forts when I get them. I know I have pics of my fort lying around somewhere on my site.
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Spinner
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Post by Spinner » Mon Apr 25, 2005 3:03 am

I'd suggest building several traps round your own flag to at least start the soaking when the enemy arrive at the deserted camp, whether they be mines or more complex affairs.
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Soakologist
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Post by Soakologist » Mon Apr 25, 2005 6:30 am

Leave one hidden sniper at the base (with a height advantage, of course). Give him your strongest weapon (don't you have a CPS 2000, M4?). You'd be surprised at how effective he'll be. It'll make your return trip much simpler. :;):

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Adrian
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Post by Adrian » Mon Apr 25, 2005 7:52 am

The sniper idea and one or two runners is probably your best bet. If the opposing team encounters no resistance on their march to your flag (which they'll find unguarded) they'll likely suspect something's up.

Adrian
“To achieve a World Government it is necessary to remove from their minds their individualism, their loyalty to family traditions, national patriotism and religious dogma.”…..Brock Adams, Director, United Nations Health Organisation.

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