cantab wrote:I don't see volume as a relevant measure. Area soaked is what counts.
This.
Flash Floods are a prime example, they get people dripping wet far more quickly than a normal stream of similar output. Even a mist shot can do a resonable job soaking (granted I've only tried them on walls and fences).
So basically, yeah, I agree very much with Cantab.
isoaker wrote:
Volumes end up becoming more important not in terms of measuring the amount hit, but rather what water blasters are capable to creating a "hit" and how much of a shot from various blasters must actually make contact to result in a large enough area covered for most Players to agree that a "hit" actually occurred. Does one need to strike for a full second if using a 1x-class nozzle or would a glancing blow yield enough of a strike?
It may contradict what we're trying to achieve, but I don't think we can be too objective about this point. To answer your example with my ideals, does this 1x stream cause an obvious impact? If it's a glancing hit that just does a bit of sprinkling to the side of the receiver's shirt, it shouldn't count, and the same concept applies whether it's a 0.5x or a 30x. It still doesn't work on an already wet user, but that is the core of how I feel the game should be played.